![]() Whether or not that premium is worth it is really up to you, but it’s nice to see the price gap isn’t that extreme between them.Īnd with that, we’ll get into a quick look at our test methodology, and then jump on the test results. The 1660 Ti slots in rather close to the RTX 2060, which justifies its $70 premium with some extra performance, and the inclusion of Tensor and RT cores. In that match-up, the 1660 Ti is about 2.2x faster, so if you are still rocking that one, this 1660 Ti would be a tempting upgrade path.Īdmittedly, it might be safe to remove some 10-series cards from this table, but for the sake of showing what both generations offer, they’re useful to keep for now, even if it’d be silly to purchase a 10-series card when an equivalent 20-series card is available (and now 16-series…) But compare it to the GTX 960, which came out in 2015. That alone means that it’s worthy of consideration by those who own a 1060, because a 50% gain is no joke. NVIDIA says that against the GTX 1060, the 1660 Ti can give us significant performance boosts, upwards of 50%. With this TU116 design, NVIDIA delivers 288GB/s of memory bandwidth, which is 50% higher than the GTX 1060’s 192GB/s.Īrchitecture: GTX & TITAN = Pascal RTX = Turing The GTX 1660 Ti includes GDDR6 just like the RTX cards, and it’s spec’d at an impressive 12Gbps. So far, Wolfenstein II: The New Colossus takes advantage, and we have no choice but to wait to learn about more. Turing also supports variable rate shading, allowing games to take advantage of adaptive shading to reduce load in unimportant parts of a scene, putting most of the GPU horsepower towards what will actually prove beneficial to the scene. ![]() NVIDIA notes that in SotTR, 38% of the game’s instructions are integer on average, and lo and behold, the 1660 Ti performs great there. Far Cry 5 and Shadow of the Tomb Raider can use a lot of both in certain areas of the games. Key features Turing brings to the table, even to the GTX 1660 Ti, includes concurrent FP/INT operations, benefiting games that heavily use both floating-point and integer operations.
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